TEW 2020 Retail Patch Version 1.10
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Created by Grey Dog Software
Upload Date May 3 2020
File size: 83.8 MB
Description:
To install, simply unzip the TEW2020.exe inside and use it to replace your existing copy (usually at Program Files (x86) / GDS / TEW2020. You must close down the game before you do this, of course!

You do not need to restart your save games for this to take effect.

Overall change log

1.10 (June 03 2020)
- Fixed RTE3021 when trying to auto book a single angle and the AI could not put together a valid segment, or, if the database had been set up without any default or basic matches whatsoever
- Fixed RTE3021 that could happen if you searched the tag team screen for a specific worker, then left and released him, then went back and tried to search again
- Added extra code to compact the database more often, thus reducing the save game file size and reducing load times
- Workers could illegally be sent to more than one performance centre at a time, added blocks to stop this happening
- In some cases a battle royal win could result in very low or zero popularity gain for the winner and people who did well
- When rated only on Microphone Skills a worker could get penalised for talking too long even when making a cameo appearance
- Made it so that broadcasters cannot complain about pre and post show segments being too risky
- Certain user responses to incidents could cause permanent personalities to be altered
- Addressed an issue with bordered alliances that the previous patch hadn't quite dealt with
- With some PM mode notes, the show name could be incorrectly prefixed with the text "You are currently booking"
- A worker's title history could sometimes show the reign numbers incorrectly
- The user's avatar could incorrectly use creative control to block changes to their own gimmick
- When turning a save game into a database, added code to auto compact it afterward to remove any unnecessary data, thus reducing the file size
- Reorganised some locations and spillover in India, by request
- Added blocks to stop new games being started where an inactive broadcaster had deals attached to it or owned an active company
- Made it so that even stubborn owners will eventually go into cost-cutting mode with regard to production levels if they lose money many months in a row, by request
- Allowed the AI to go up multiple production levels at once rather than being limited to one at a time, as otherwise they could potentially be below broadcaster minimum limits temporarily
- Altered the booking analysis screen to sort the last used column by date rather than alphabetically by text
- Altered it so that when doing events or belts the cursor in the name text box is automatically at the end, not start, of the line to allow the user to start typing immediately, by request
- Prebooking links could be lost if going back to modify angles in certain ways
- Very high gimmick ratings could convert incorrectly when turning a save game into a database
- Removed the ability for the AI to turn back on graduations for a training facility that it owns, by request, and added two narratives two allow the setting to be changed that way
- Refined the PM incident about mocking another person for their lack of popularity to only apply to wrestlers
- It was possible for a free-to-air broadcaster to generate some advertising revenue
- Under some conditions, such as certain loans, a worker would arrive unmasked rather than using their default settings

1.09 (May 31st)
- Added a "placement mode" to the PM booking screen to speed up re-ordering by allowing swapping and moving of segments
- The booking screen would use the company's main product base and not take into account branding when applying warning messages
- Opening two or more windows where a title history was displayed could cause a textual glitch where the list would display in the wrong window
- Fixed an issue where the "Be Exclusively An On-Screen Personality" role would not be recognised properly during calculations
- Made Stalwarts and Professional workers who qualify automatically become road agents upon retirement, removing the random element
- Fixed an RTE94 that could occur during loading if the database had illegal data in it
- If a company went a significant amount of time without doing anything interesting then the attendance without a figurehead could be better than with one, even if the figurehead was doing a good job
- If a prebooking was added to a show and there were road agent notes involving workers no longer under contract then it could cause a RTE3021 when trying to save the segment
- Added Charisma / Act / Microphone skill increases outside of angles to allow for faster progress
- Increased developmental skill gains for those not in a performance centre
- It was possible for women to get title shots against men in a non-integrated product if the title was set to not have any gender restrictions
- The AI could potentially put long-term injured workers in feuds
- The Scatterbrained attribute could lead to a penalty in some cases even if the match wasn't scripted
- Workers with the "shuns social media" trait could sometimes get pulled into twitterstorms
- Their was an issue with bordered alliances blocking invitations incorrectly
- Updated the converter and data check to automatically fix illegal TV show names that could be present in very old 2016 databases
- Fixed RTE13 when trying to mass edit the prestige of match types
- Made it so that straight edge workers won't get involved in scandals related to drug dealing / distribution, by request
- When viewing Contracts via a non-roster screen it would apply the search parameters from the main roster screen
- Limited the ratings centre lists to show the top 250 in each category as otherwise extremely long term games could have so many shows that they'd cause crashes
- Added a venue / location search parameter when choosing where to hold a show in PM mode, by request
- Allowed announcers to be in angle as long as they were off-screen only
- Added code to try and address a lingering error with crashes associated with a training centre whose owner was no longer active
- Added warnings about match-ups that break title restrictions to the booking screen
- It was possible for a worker to walk out on a child company but accepted a contract offer from the parent afterward
- Altered the bonus type / amount part of contract offer better take into account a company's current schedule, to stop potential exploits, and the probable amounts of money involved
- Altered AI title booking to take into account a show's main event instructions, by request
- Downgraded how dangerous the Weapons set up for matches are, by request
- Sometimes the morale entry regarding the firing of someone could not save the name leading to the sentence looking like it trails off

1.08 (May 27th)
- Addressed an issue where pre-show segments could get overly large overness changes for workers
- Excluded non-wrestlers from the lack of interesting booking penalty as it was causing them to trend towards negative momentum; also addressed issues with people who weren't on cards building up lack of interest points
- Made the "lack of big names" penalty less sensitive
- If manually adding broadcasters to the PM selection screen it was possible to order them in a way that allowed you to break the exclusivity terms of some deals
- Fixed an issue where replacing someone in an elimination tournament that was already in progress could see the original person restored if the replacement advanced
- Did some work on the autobooker with regard to amount and times for angles and matches, particularly with companies who are more entertainment based
- Redid the autobooker's assignment of road agent and referees to make better use of the entire available selection
- Turning a save game into a database would not have record name for alliance memberships created during gameplay which would cause crashes in the editor if the player then tried to view them
- Did some work on popularity gains at low levels to better allow workers to get over through performances and not to be so hampered by being stuck with other wrestlers who are unknown
- Fixed a display issue where the announcers screen could show the wrong experience level in certain cases
- Slashed costs for creating own broadcaster to address complaints
- Taking over a company and not taking its training facilities could leave the facility with no owner, leading to crashes if it was then viewed
- As Sell Out tags when viewing past shows were calculated on the fly, this could lead to issues if the player edited or upgraded existing locations to change their capacity. To counter this, sell outs are now recorded at the time of the show and saved
- Company popularity gains were slightly too high for midlevel companies, so adjusted them accordingly
- Did some initial work on improving AI tag team booking
- Reduced the frequency of AI booking of women's division matches if the division is only small
- A lack of available tag and stable names could cause a lot of extra slowdown once many years into a game, did some work to alleviate this
- Changed it so that AI created B shows are not numbered by default, by request
- Added Central Europe -> Eastern Europe spillover, by request
- Updated the independent show logos as India had been missing (new logos available from the patch thread)
- Moved the Delete and Clear Database buttons to the far side of the editor taskbar by request
- Added extra code to make the AI better at recognising when a worker is likely to be leaving soon, even if they're not officially set as leaving yet, and booking them appropriately
- A worker on excursion was not blocked from being sent away on a concurrent excursion
- Made the criteria for a worker to pass on their mask to a successor a little tougher to cut down the numbers slightly, by request
- Increased the AI's ability to replace titles if they become inactive for long periods of time due to a lack of viable challengers, by request
- Made retiring wrestlers more likely to become road agents, by request
- Upgraded company relationship AI so that companies would not seek excursions, developmentals, etc, with companies whose gender settings would mean they're not useful
- It was possible for an AI company to create the same team twice under different names if they were booking multiple shows on the same night
- The booking analysis tool would only use the company's main product base and not take into account if a different branded product was being used
- Altered it so that wrestlers on loan would not be involved in title matches on AI shows
- Fixed RTE5 that would happen if you opened the worker search utlity and tried searching with no text
- Bonuses were not being properly logged in the finance screen, meaning the performance value could be misleading

1.07 (May 24th)
- Fixed a bug that could cause AI singles champions to constantly lose title matches that was accidentally introduced in the previous patch

1.06 (May 23rd)
- Fixed RTE3021 that could occur with inter-player talent offers, also made the resulting e-mails more informative
- Readjusted PPV buyrates / revenue for non-Internet based providers to be closer to their original levels, by request
- The strap / chain setting for matches could trigger warnings in some companies where it shouldn't
- Fixed an issue regarding pre and post show segments giving popularity across all the broadcasting range
- If a TV show was shown on a different day to when it was held it could cause a mild graphical glitch when displaying the number of days to the next show in the office
- Fixed an issue where clicking on matches/events in the top 100 would link to the wrong profile
- Toned down some of the blocks to make it easier for founders to take over the company they're meant to
- It was possible for straight edge wrestlers to end up with pain killer addictions if severely injured enough; the remote assistance code 'painfix' will auto remove the addiction for anyone who shouldn't have received it
- Altered it so that importing a yet-to-open company into a live game doesn't make them active
- Made the AI less likely to engage in foreign tours without high levels of popularity in the target region by request
- Did some work on the AI booking to help it deal with situations where there are few or no eligible contenders for a title
- Made some attributes more likely to be assigned to newly generated wrestlers
- Did some work on the AI to allow singles champion to appear in tag action more often rather than be sidelined

1.05 (May 21st)
- Fixed an RTE3265 that could occur when copying a narrative that had already been copied
- Fixed an RTE3265 when viewing top 100s that was accidentally introduced in the previous patch
- Fixed an issue whereby AI dispositions could get stuck and lead to very lopsided rosters
- Fixed an issue where if a player extended a worker's contract and moved them from a child company to the main roster at the same time they could still be classed as being under a developmental deal, which would cause several issues. If that has affected any players, using the remote assistance code devconfix will tidy the data up
- Did some work on improving the AI booking for cards that are entirely 4vs4 matches
- Fixed an issue where a location could close and still be attached to events / home arenas in exported data
- Downgraded backstage penalties for smokers, etc, in backstage areas where they're not allowed to smoke, etc, by request
- Fixed an issue with touring highlight show revenue not being correctly paid out
- Added GIF support to Tour Company screen by request
- Altered mentor tips to give instant boosts rather than drip fed to make it more intuitive for players
- Altered the converter to take into account a worker's backstage influence in 2016 when calculating personalities, by request
- Did some further work on the booking engine to help when rosters are set up with extreme biases or limitations
- When asking someone to increase size I've altered it so that drink, etc, won't then be cited as the reason
- Reduced the frequency of body shape changes by request
- Reduced the frequency of worker style changes by request

1.04 (May 20th)
- Fixed an RTE3421 that could occur if the user played over 100 years into the future
- Fixed an RTE9 that could occur when house shows were being processed
- Made the AI more aggressive about chasing foreign TV deals
- The booking analysis cost text did not take into account the pay reduction that tour shows have
- Extended the 'reign length' text so that it'd track even super-long reigns
- Altered the 'Angles need to be short or they'll lose the crowd' note to give an upper limit of 10 mins, not 5, by request
- Increased prestige gain for annual titles by request
- Reworked the owner's complaints about merchandise percentages in contract negotiations to make it more user friendly
- Fixed an issue where a Well Known worker could potentially win primary level titles in extreme circumstances
- Fixed an issue on some screens where a list would default to the first person alphabetically rather than 'None' when the intended character was missing from the selection
- When the user selects a database, altered it so that it will automatically create an Intros folder if there isn't one, as many people were copy and pasting TEW2016 databases without paying attention to the required folder structure
- In the broadcaster editor, the media group would show as None when modifying a record, even if it was attached to one
- Added code to address an unrecreatable issue with the user being penalised for angle overuse but not being warned by the booking analysis tool
- The requirements for how many storylines needed to be furthered per show was inconsistent between the booking and storyline screens
- Sometimes permanent personalities could be changed
- Altered it so that when block taping TV shows you only pay production costs for the first show in the block, by request
- Quick filling broadcasters in a live game could sometimes have them be created as inactive even if their launch date suggests they should be active
- Made B shows less likely to use six man and tag team bouts if there's only a small roster available in order to stop the booking getting stuck with only 1 or 2 matches, and also made them not use multi-man singles bouts where possible
- Upgraded the languagecheck remote assistance code to address more items than before, by request

1.03 (19th May)
- Fixed an RTE6 that could happen if the user tried to launch an OTT sized broadcaster
- Fixed an RTE3021 that could occur if a company without an owner was losing its relationship with another company that did
- Fixed an RTE3021 that could occur while editing events if the database had incorrect venues set up
- Fixed RTE3020 / RTE3265 that could occur in certain cases when a new owner took over a company
- Fixed issues relating to relationship offers / proposals between two human players leading to crashes and erroneous blocks
- Fixed an issue whereby losers were not complaining or using their creative control when asked to lose to people they should be unhappy losing to
- Own broadcaster upgrade costs had not been increased to match the new launch costs
- An AI worker who only took part in a feud-specific angle on a show and nothing else could still be eligible to work for another company that night
- The warning about a newer version being available would show an empty grey window in the background
- "Cameo Appearance" was missing from the angle version of road agent notes if using the old style lists
- Double clicking to remove a road agent note had not been enabled for the old style lists
- If the worker's achievement screen had more than 24 items in it the scroll bar would glitch
- Made the AI much less happy with hiring workers on a written deal who they'd then have to share for an extended period of time
- When creating a new company in the editor, changed it so that they default to the Monthly schedule rather than Fixed, by request
- Altered it so that founders can't be blocked from starting their company by things like product clashes
- Added a handbook section on wage demands to clarify why it is possible for per show demands to exceed monthly in extreme cases
- Made the various law-related attributes mutually exclusive
- Raised the minimum roster size slightly and reduced the lower limit on the number of wrestlers needed to run an AI card as otherwise tiny / no popularity companies could end up unable to run shows in certain cases
- Blocked renaming of titles whilst in the middle of booking matches or angles as this could lead to errors
- Worker personalities were being shown even if they were meant to be hidden

1.02 (17th May)
- Fixed RTE6 that could occur in AI booking / auto booking with OTT large rosters
- Fixed RTE94 that could occur on tribue shows and independent shows if only two matches could be booked
- Fixed RTE3671 that could occur if a worker retired or died while prebooked in a user's company
- Fixed RTE3265 that could occur when processing a new scandal in rare cases
- Reordered the desirability of broadcasters to AI companies to make getting PPV deals more attractive to them
- Toned down how aggressive big companies would be about stealing other people's talent as it could cause them to end up with very large rosters
- Added in keyboard support to the road agent notes screens
- Reduced potential popularity growth per show for non-wrestlers
- Potential fix for glitch where the same worker would appear to be in a battle royal more than once
- It was possible for an Indian worker to generate with no biography, which would cause a crash when they were viewed. Fixed the issue and added a remote assistance code 'fixbio' to correct any broken characters
- The highest viewership value in the user's log could show as -1 if there was no highest TV rating as well
- Increased the costs associated with creating your own broadcaster as they were too low given the benefits
- Did a lot of work on viewing figures and revenue from pay-per-views to tone them down, particularly for internet-based providers
- The user could import training facilities that didn't make sense because the owner didn't exist, this would then cause crashes any time the facility was viewed or used. Added blocks to the importer and a remote assistance code 'fixdojo' to correct the broken links for games that are affected

1.01 (16th May)
- Fixed RTE3265 which could occur during loading phase if a AI company ended its brand split
- Fixed RTE3075 that could occur during an annually scheduled tag team or trios match
- Fixed RTE6 that could occur if a company had upward of 40 million dollars and was performing a spring clean
- Fixed RTE6 that could occur when trying to book some independent shows if there were a very low number of workers available
- Fixed RTE383 if you attempted to load a company profile when there were no active companies left in the game world
- Added a right click function to the office's Roster button to jump directly to the contract overview subscreen
- The auto booker could remove player-booked segments if they had ended up in the preshow zone
- Altered it so that you only have the option of choosing workers who are employed by an alliance member when replacing an alliance title holder
- Added in extra code to the converter and data checker to help automatically fix errors that were present in the 2016 source database
- Downgraded the attendance boosts for card prestige, economy, and star power as they could stack together to create unrealistic gains
Comments (5)

MoZeyad

May 18 2020

when I was searching for workers while making a match I put workers with no gimmick and the game crashed. The error message reads "Run -time error 3464. Data type mismatch in criteria expression"

daevans88

May 20 2020

Will this work with the demo?

RayB916

May 21 2020

I try to put the new TEW 2020.exe into my GDS TEW 2020 folder, but it says I need permission to do so

jdevincentis23

May 22 2020

I got a run time error "run-time error '339' component ovsBooleanControls.ocx"

Ziltoid

June 5 2020

Runs a bit faster now, yay. The other days it took me around 1-2 minutes to skip a day, now it feels way smoother. I hope we can look forward to more patches to speed it up a notch. Thanks for the constant work, Adam. :)

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Total Extreme Wrestling Database
What is TEWDB?
TEWDB is a user driven community modding site with everything you need for the Total Extreme Wrestling booking simulator series. Our sections include content for TEW 2020, TEW 2016, TEW 2013, TEW 2010 & TEW 2005. We also have content for TEW's MMA cousin, World of Mixed Martial Arts.

Download TEW Mods and Graphics
Download up to date monthly real world mods, as well as historical and fantasy scenarios. Head to our Graphics section for the best faces, logos and belts, as well as much more.

Upload Your Own Content
Upload your own Total Extreme Wrestling mods, graphics, faces, logos and belts, and share with the TEW community.

TEW YouTube
We have a dedicated section for TEW YouTubers to promote content, allowing you to embed your videos in to the site so thousands of people can to find them!

Thank You
This is a personal thank you from me to everybody in the community that contributes to this fantastic game. Without the modders themselves, this site (and not to mention, this game) would not be possible.

Total Extreme Wrestling 2020
With the recent announcement of TEW 2020, this site is looking to grow and become the central hub for TEW 2020 mods and graphics when the game in launched.

How To Upload Content
1. Become a Member
First, create a TEWDB account.

2. Click Upload
Hover over your username on the top right of the screen, and click 'Upload'.

3. Upload Guidelines
Read the upload guidelines before uploading files.

4. Finalising Upload
Fill out the form provided. Please make sure you give credit to any contributers to your mod.

5. Confirmation
Your upload will then be reviewed by an administrator. If approved, your content will go live.

Become Verified
If you become a verified uploader, you will bypass the review stage when uploading. Verification is at the discretion of administrators.

Manually Uploaded
If you are the owner of any of the manually uploaded mods and would like them transfered to your account, or would like them removed from the database, contact @TEWDatabase on Twitter! :)
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